April - last edited April. Got 87 rated team.. This year played about games , dont count ProClub. I was one step from 1. Its not that problem because there is lot of rich kids out there buying ultra teams but still playing like noobs.
EA have filed a patent for an online matchmaking algorithm to drive “engagement”
Collin MacGregor. The paper talks about how Dynamic difficulty adjustment DDA , mechanics in a game meant to make the game easier or harder based on player performance, can be used to maximize player engagement throughout a game by reducing boredom or frustration. But as YongYea points out, this system could be used to manipulate difficulty and drive people to spend money on microtransactions, which is especially worrisome if they go on without player knowledge.
The practice of incorporating micro transactions and loot boxes into video games has grown from sporadic to omnipresent in recent years. But in-game items like loot boxes—which commonly appear in multiplayer games—are worthless to publishers if players don't engage with them. Game publisher Activision has already patented a way to drive in-game purchases by manipulating "matchmaking," or how players are paired up with strangers in online multiplayer games.